Dice, or, as I like to call them, "contingency enhancers." |
There are some great reasons to teach a Reacting to the Past class. Many are pedagogical-- it awakens students' interests, forces them
to exercise unfamiliar skills, and introduces the idea of contingency-- that
things could have turned out differently than they did.
However, there are also a few purely
selfish reasons you should consider it. I recently had the opportunity to reflect on these in an effort to encourage interest in an RTTP workshop in our department, so I'll share a few of my favorites:
1. It is an instructor-friendly way to
teach a stand-alone for the first time. You have some built-in scheduling
provided; rather than crafting daily plans for an entire semester, your
syllabus only has to figure out how to weave together the schedules for the
games you've chosen with preparation, reflection, etcetera. This can still be challenging, no question-- but sometimes, a few limits on what you have to fit into a semester can help you prioritize what's remaining, or provide a framework into which you can slot other things in.
2. It allows you to say while on the job
market or applying for teaching-related awards, etc, that you have experimented
with innovative pedagogies. Even if you conclude that you don't like the
system, you'll come out the other side with plenty of ideas about what sorts of
things worked and which didn't-- ideas which will help to inform a teaching
philosophy.
3. It develops your teaching abilities in
unexpected ways. One example: I became much more comfortable with periodic
silences in the classroom. One of the hardest things to learn about teaching is
to be comfortable with silence as you wait for student responses to a question
or discussion topic. Instructors during an RTTP game often sit in the back of
the room as class is run by a student playing the role of an authority. You'll
have ample time to develop a relationship with waiting patiently for students
to find their own answers. Later, in a more conventionally organized class, I received positive feedback from an observer on my willingness to let silence happen in the classroom.
If you've used or played Reacting games in your courses, what did you learn from it? If not, what questions do you have about ways it can benefit you personally?
Related Links:
An explanation of the Reacting to the Past concept, from the Reacting Consortium.
A few U of I folks (including myself and some of my students) discussing Reacting in a brief video.
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